Best garrison template hoi4. Therefore, the game will run a little bit better.
Best garrison template hoi4 you do not need to train those divisions or move them to a province, the game does it of screen. Armored cars and tanks are even better at suppression, but obviously also a lot more expensive, so that only makes sense if you have a huge stockpile of them. It can also be used to advance across rivers. Not only is it possible to lose more men and equipment for occupation in comparison to actual battles, it also is against non-existing underground armies you can hardly do anything The ideal garrison template is as many armoured cars as you can afford. And meaning we didn't have to spend a lot of Army XP to get the required suppresion. this shows every template you need as the uk for multiplayer or Sep 30, 2022 · Reasons why this is the best HOI4 template: High breakthrough and organization will ensure that you’ll be able to defeat enemy infantry It will also perform well vs enemy light and medium armor divisions; It’s the best division template for making breakthroughs and is ideal for players who enjoy using tanks You may also be interested in: May 1, 2020 · 1 support AA 1 Engineer 1 MP Police. I've been stuck between these 4 templates. Battallions: 25x Cavalry; Support Companies: Military Police; This garrison is the most cost-effective, giving +40% suppression (1939) due to MP. So my question is does having anti-air or anti-tank guns in a garrison template help at all against invasion. Design: The basic inter-war armoured car. Mar 11, 2020 · Playing as Germany I got 100% compliance on Poland (from two operations), and I'm getting ready to invade. So yeah! It do work. Cavalry is always a good choice, as they're cheap and have a decent suppression rating. Apr 5, 2024 · Marines in Hearts of Iron 4 offer diverse gameplay options in amphibious settings, making them versatile in unique setups. You can only change the default garrison template when you have occupied territory to garrison because the occupations tab is greyed out till then. Apr 26, 2023 · What are best Hearth of Iron 4 mods that'll make your Hoi4 experience so much better? Steam Workshop houses nearly 17,000 mods for Hearts of Iron IV. What MP does, is reduce the ammount of manpower and equipment you need to maintain the needed supression. S. Therefore, the game will run a little bit better. There are a lot of factors that can lower Resistance in HOI4, but the best one is Occupation Laws. 1at. Once my industry can handle it, I then switch over to 14/4 with infantry and artillery. 1-> Will pierce armor 10. May 14, 2019 · This is why a cavalry division with only 1 cavalry regiment is the best garrson division template. I noticed that the best thing I could do is break entrenched units with special forces and then push with tanks or IFVs. Let the frontline division templates get the best equipment. I am a bit confused. How effective the unit at suppressing resistance as a garrison in the occupation menu. If you have enough guns and cars, you need the 50w blocks. I mostly play single-player so I don't know much about mp meta. That template becomes that country's default garrison template. Italy best strategy is going for light tanks and motorized, preferably small divisions to use to rush and encircle more than for breakthrough. 8 art. Upgrade Possibilities: Medium flame tanks and light tanks as support companies will boost stats greatly, so add them if you can afford. E. 9 upd Jun 18, 2017 · For coastal garrisons as any nation I recommend a 3inf/1art or just 4inf along the coast with a second army of 5/1 guarding ports. com Jun 2, 2020 · yes, it works that way, the max division template only saves support equipment. 6 infantry with engineers and support artillery. Cause dozens of people write that it does not matter if you add 10 tankettes or 1 tankette cause the garrison system will mutiple by themself. You can downgrade the 2 width Armored car is the best if you don't have NSB If you use MP support, always go for 50 widths. Only use them in easy battles together with infantry divisions or add some more infantry battalions to this template for higher Dec 31, 2023 · This. Needed suppression is the amount of suppression the garrison must provide. P. Invest it as a late-game tank template when you can afford. If you have industry go for full template of pure horse or pure light tank with MP support. Coastal garrison is 8 width pure infantry. The losses I've suffered using the 25+1 are tiny, especially as compliance grows and resistance goes down. What is the ideal garrison template for “harsh quotas”? Question For example you are playing as Germany you annex half of Poland and you want to get as much of their factories as possible. But there's just no reason to research or produce them right now. 5 20-width (just an example). Garrison Infantry is self-explanatory. It's a matter of org. 20 width with engineers is ideal for defense with limited resources. Once I have my economy set up, I add engineer companies, then Arty, then recon as I get the equipment. xD Motor. Use either full cav or full armored cars with 1 MP support company and the damage will be quite controllable. A defensive template that the AI will attack relentlessly (and lose manpower and equipment over time) A defensive template that will just hold the line and not lose ground to AI attack Of course a template that fill role 1 will also fill role 2, but it will be more expensive without providing more (if you just want to hold the line). Also others It's a niche suboptimal template that hemorrhages manpower and can't prevent envelopments. For instance, smaller templates will be more effective in areas with limited supply or tough terrain, such as Brazil or the Congo. The Mixed Roles template mixes Marines and Infantry for Combat Width 45 So it does not matter what template you assign resistance will not change. My concern is more about the template. Ok, your garrison uses its suppression value to offset resistance. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by… Feb 1, 2024 · Best Light Tank Division Templates in HOI4 There are three main types of Tanks in HOI4: Light, Medium, and Heavy Tanks. As such, you want to spend as few resources on them as possible. Occupation policy gives a modification to resistance and compliance gain, at the expense of more/less garrison divisions. Sep 2, 2023 · How to Deal with Resistance in HOI4. For garrisons, use a 2 width calvary (1 cav unit). I've seen AC templates as low as ~160 MP. The Iron Curtain mod for Hearts of Iron IV aims to bring you the best and most realistic Cold War experience in HOI4 to date! Join the subreddit to follow the mod's progress in development, or join the Discord server if you are interested in applying for a dev position! Aug 6, 2021 · It'll be the template at the top of your list by default usually. There's always a comproimise when making a template big or small and what you put in it. I don't need that division to hold out indefinitely, just long enough for me to mobilize a response. I go straight for 9/1 inf (+engi,scout,arty,aa) and then upgrade them to 9/3 later on, so i need all the arty pieces. historical templates are still bad. There are four nations that will face the wrath of Germany in HOI4 that will need some of the best defensive division templates in the game: Poland; Czechoslovakia; France; Soviet Union; Poland and Czechoslovakia are the first minor nations that will have to face Germany by themselves. Therefore big templates save you some Support equipment bcz every div. The best way to deal with Resistance in HOI4 is to use the right Occupation Law in the conquered territories. tv/hammotimee🟢 Subscribe on YouTube to be notifi Steam Community: Hearts of Iron IV. ) Aug 16, 2023 · hoi4 All my best Division Templates (tanks and Infantry)If you wish to help, you can:Join this channel to get access to perks:https://www. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Ended up taking most of Europe in the peace deal but then got greedy and immediately did the focus to get wargoals on democracies to try to take out the Allies before they regrouped and still busy with Japan. 1 aa. If we chopped off the support companies, 18 infantry 3 artillery in a single template, would cost the exact same as 3 copies of 6 infantry and 1 artillery. Horse and armored garrison (Armored car or light tank if you have NSB) Horse have 1 advantage = They are cheap in equiment cost (IC) about 4x less expensive on that front Having tanks/armored car in garrison has 2 advantages: So in short is, If the Garrison div have for example total 2 suppresion out of 10 required, the territory that needed a garrison would simply add more Garrison division into that territory, meaning there will be 5 Garrison division in that territory. 12 means I had to pause twice and the 3nd wave of 4 7/2s attacking broke them-"- per day = NumDeorged / Days held Org = Sum of Org (=Count * Org of Template) Def = Def of Template I'd go with different templates for garrison and suppression duties. Compliance and high stability also work against resistance. Why bother garrison as France or china For Italy is more complicated, but as I'm not really playing Italy I lack experience to talk about their build up. Generally, I'd go for reasonably small (10-16 width) infantry divisions, support AA (obviously), and support ART (if affordable), using Mass Assault for Guerilla tactic and extra manpower (which is more accessible than going down Mobile Warfare route) - still not fool-proof as you'll need enough to . To be clear, by Garrison, we refer to the template you use to control Resistance and Compliance, not actual divisions that you use to defend territories! So no matter how big your division, you'll always use the same amount of infantry equipment (so may as well save your army XP and just do 1-horse or use a premade cavalry template if there's no support on it). For Turkey its rather simple, set the horse template as your garrison template (1 brigade template is all you need until you get MPs at which point you want a 50 width horse template). Fallback line is the best way, Garrison order is simpler but the AI likes to move your units around and will leave ports unguarded. No support companies are needed here. If you add MPs to the template, it does get more efficient to have more cavalry in terms of production cost, not manpower. For support, engineer gives extra entrenchment, military police diversifies its role as all-around garrison template as well as boosting the defense, and anti-air is an inexpensive addition to give some punching power in the need of a counterattack in addition to providing a cover from enemy air attack. Could try selling them on the market, or make a basic armored car garrison template and use any ones you capture to garrison small 1 state counties that don't require much garrison, to save on rifles and light tanks. Poland will probable fold like a wet paper bag. I'll periodically upgrade it with armour cars when I have them in stock. Best/recommended templates hoi4 Question Hello everyone, was wondering due to the new arms against tyranny dlc, what is the best templates cause from my understanding there where discussions about a possibly new meta when talking about how to get optimal combat effeciency, i know that in the previous updates the 20 width and 40 was the meta, 20 Mar 14, 2023 · a only light tank template. That makes them too expensive imo, but I usually dont use cav in the field as germany anyway. 7/2 is probably ideal there, although I like odd combat width defence templates to only have 1 line arty. Also be sure to add military police. 5 to 433. However, they display an impression of a garrison unit roaming the streets of cities and patrolling, but apart from role playing purposes there are zero uses in gameplay. Basic Main Combat Infantry: 10xINF [+ ART/ENG] (20 width) Cheap and affordable, but not much else. The only thing you have to worry about when making a garrison division is hardness, and manpower/ic per supression. one template with (1 cav + mp) 25 times would have the same suppression value, but you need + 24 mp equipment, so maxing out the template doesn't do that Dec 15, 2024 · A garrison division that costs only 5 army xp, use this in most of your games. So if anyone tells you they have the best division type of all time and yours is shit, take it with a grain of salt. Division template: See full list on gamerant. Feb 6, 2024 · Best Garrison Template for Germany in HOI4. It's best to use units with high suppression. Hi can anyone help me with basic division templates for the Great War: Redux mod? I imagine the necessities and realities of the templates are different from those present in the base WW2 HOI4 game. It comes down to realy if it's worth it to you in terms of research and army xp for the template. And some minors can outproduce AI majors these days with moderate amount of effort. In my last game as USSR I finally managed to do pretty well and ended up crushing Germany pretty readily when they tried Barbarossa. You don’t want your port guard divisions to be too powerful because they are a lot of wasted resources sitting around doing nothing. Jun 18, 2024 · For those new to template building, Space Marines in Hoi4 are infantry divisions with tanks inserted into the combat portion of the template. Apr 18, 2022 · This is one possible template: 6x Artillery; 1x Rocket Artillery; 1x Infantry; Cavalry Recon; Signal; Note: In HOI 4 this division has way too less organisation to work properly, especially in defensive battles. Thanks a lot. If you go for France or Yugo, use tanks in plains and mountaineers in mountains and hills (I hope this didn’t change in the new expansion). I like small 10w infantry to coast/port guard and have nearby tanks to push them back to the sea. There's quite a few that works, currently the "easy" template is the 9/3 infantry/artillery with support artillery and flame light tanks but you can get much more complicated, the absolute best template you could make (for a general army not as dedicated or special forces) I would say 9/2/1 infantry/artillery/spgat with support aa heavy flame armored recon engineer company and logistics I really really like 18 widths with: -armored recon w/high velocity barrel and high armor, for good piercing and giving armor -flame tank with high armor, for bonuses to attack and giving armor to the template Works really well, and easily can cap France before 1940, even when starting in November (I had an Ironman game, invaded Poland in November 1939, capped Paris by December 17) You have to balance your economy tho, basically no tanks and some planes, I'm still able to Sealion and can change my garrison divs to the 10/3 (my number is 44, 32 for You only really need 3 divission templates for singleplayer: 1, mainline infantry: 7inf/2arty + scouts + engineers + arty + what ever you want 2, garrison infantry: anything between 6-9 infantry + engineers + arty if you have resources 3, tank division: 6tank/4motor or mech inf. The game takes the suppression amount that the division template assigned to the state and then determine the number or fraction of a division needed. There really isn't a template, since "meta' or at least good templates, work to make combat most efficient and fit the combat width. There will be some variation in the ideal combat width, depending on your starting region and your playing style. The amount of cavalry in the template also doesn't matter unless you're using MPs, or you're trying to mix cavalry and other battalions for some reason. As Portugal, had 20 width pure cavalry divisions as garrison in Africa and a few bits of Spain. The garrison will always use as many divisions as it needs, with a minimum of 1, so a large template of cavalry/armored cars with mp will get the most benefit out of the support company, requiring fewer divisions and possibly only the one. My basic infantry template would be 10 inf. They aren't even meant to hold but rather keep suppression up and be the off-map units. depending on the coastline and nation though. The only thing that matters is production cost and manpower per suppression. I always do 1 of these 2 and leave my suppression law on civilian oversight. Try to keep track of resistance and take actions before it snowballs, keep in mind that operations like anti partisan and prepare collaboration government are your best friends, hope it helps. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by… 409K subscribers in the hoi4 community. Templates with MP should be as big as possible, if you have spare army xp. However when looking for templates most of them are for multiplayer or are outdated. If you are swimming in manpower but lack IC, go for a thicc cav unit with MP. How much your garrison take as losses from resistance There's 2 contender for garrison template. 1 at. I would say just stay with 7/2s, and if you want to, you can make a tank template instead of integrating tanks into your infantry divisions. Smaller templates means that "more" of them are used for garrison in a state. I think that officer corps thing is a waste personally though. 9 update is the latest and largest update to date for md an Jun 27, 2020 · you pick a garrison template. This is the best one in terms of Manpower and equipment loss since you don’t really care how powerful the garrison division is. Jun 9, 2023 · I can't even recall any scenario in HOI4 when armoured cars would be used on the battlefield instead of light tanks. At least in the early-mid game. Garrison Division. Apr 1, 2020 · In my last Italy run i did 14/4s for offense and 20width infantry for defense (and after 1940 10widths for port garrison and 2 widths for coast garrison) 14/4: 14 inf, 4art, support engenieer, support art, support horse reckon, (later maybe support logistics) Todays hoi4 video is talking about a new hearts of iron 4 division design tutorial for hoi4. Useful for poor minors and to garrison ports. For some basic templates: Tank division - Somewhere between 10 and 13 medium or heavy tanks + 7 to 10 motorized or mechanized infantry - should end up at 40 total combat width. Im looking for these templates, however any good tips or templates are appreciated All around template Offensive infantry Defensive infantry Motorized template Light tank template Put MPs in capitals, use higher laws on problem states only (open the occupied country dropdown). Depends on what you're trying to achieve and can afford, while armored cars + MP is the best garrison for suppression, it is also expensive and should be reserved for the most troublesome regions if you don't have the mils to afford it over a large occupation. Than game will make the garrison cost as much as it needs to give you the amount of control the current setting wants you to have. The "best" template is the one that gives the lowest cost to suppression ratio. What are the best templates for light tanks, medium tanks, and heavy tanks while playing Germany. Strengths: Air Attack: Prevents enemy air attacks on this division and other divisions that may be with it. Port guard is usually around 10 to 12 width infantry with an engineering company. g. Put two divisions on likely to be invaded places (Malta, Cyprus, Leningrad, Granada, Alexandria, Hawaii, Schleiswig I've been trying out different templates for frontline infantry divisions and I still don't know which one I prefer. Now this reddit post just write that you should use a whole full template. 1 heavy sp art. Could use these divisions as garrison for the Pacific war. 2 Art 7 Inf AA will fix 2 problems at same time. Oct 9, 2024 · The best widths are usually considered to be 10, 15, 18, 27, 35, and 42. Please note that the reducing even with a full bataillon is not that huge, you go from 500 per 2. Just throw a rank 1 no trait general on them or something. My standard China build is 2 armies of 20 width pure infantry with AA supports. The best defense is a reserve squad of 3-4 light panzers sitting 10-20 tiles away if you even bother to cover your ass in such a manner. Imo very decent template. Best possible thing to do is add as much battalions as you can, within your resource frame. For example tanks and IFVs are very bad in mountainous terrain and hills. Some number crunchers say 15W is best (7 infantry / 1 anti air) with support companies, but they are more expensive in the long run due to # of support companies per army. Higher suppression unit simply require less equipment and manpower to do EXACTLY the same job as other units. This video covers division templates that will make your game much more enjoyable and easier to play for the Millennium dawn hoi4 mod. This video covers division templates that will make your game much more enjoyable and easier to play for the Millennium dawn modern day hoi4 mod. Military police gives a buff to the suppression stat which is used to calculate how many units you need to garrison. I would change a few things, but most of it is more personal preference than min max. Filling all slots would be better, though. Added MP and it got me back a few K manpower and infantry equipment. This is your strong pushing template, and should be doing most of the fighting if you're a major nation. Feb 28, 2020 · Adding hardness to your garrison template is crucial as was mentioned in a dev diary. Sep 8, 2024 · Notes: This template serves to perform naval invasion with strong breakthrough. with 5 support companies, or 4 inf. After that's it's a trade off, investing in riot armor etc for enforcers can save a lot manpower, but it costs a lot more in exp and production. 14-4 infantry-artillery is good for offense when you have the resources to supply them. net/OrGbvn Join us in this uproarious journey through the Dec 28, 2022 · Ura! This template shows its worth in the pacific campaign, whether you’re in a country like America or Japan. No Support, no extra Cavalry. If the other player also doesn't use tanks, the 9-1 is still the superior choice because you stand to benefit most from counterattacking attrited units. Military police + 25 battalions is a bit more efficient, but the savings aren't that impressive. Garrison 5/0 with eng Shock troop(25w, rly good in mountains, decent in other terrains) 8/3 with support art, supp anti air, medium supp flame tanks, logistics when needed and cav recon. cav isnt really good for defense. Yeah I just did a bit of a test yesterday to check if I was really right lol. From my personal experience, I have always used 7/2 with infantry and artillery as a starter template. The fatter you make the template, the full 25 battalions, the more the MPs are going to save you, in terms of manpower and IC. Dec 14, 2024 · Though there are many debates about the best Garrison template in HOI4, the clear winner is a one battalion Cavalry division. What is the best Garrison Template regardless of cost or manpower? What percentage of hardness should it have for best performance? As of Hoi4 Patch 1. Its reduces ur manpower losses by garrison atack by 60% to 80%. Add [/REC/AA/AT] if using SP with integrated support. It is mainly developed by a small group of modders, but everybody is welcome to contribute to the project as long as they are sticking to the principle of quality. If you find any bugs, please let me know about them, I'll try to fix them :). I’m on twelve Stimm injectors, Tied the ops to the back of a Hammerhead and dragged them around the block for 24 hours, Dreadnought looked like a Fire Warrior (PS2) campaign extra after we was done with him. 14-4s should have support recon, engineers, artillery, logistics You almost need MP to garrison effectively- it's a nice force multiplier. i38e. IMPORTANT!!! Also use special forces, again 40 widths. make sure your standard infantry template does not use any fuel. Unless Japan sends in massive waves of marines they probably wont be able to land, I tend to find that they use regular inf over marines. 3 (Husky MP (the 1939 version or later) starts to be more cost effective when you have 6 or more bataillons in the garrison template, so 10 plus mp is perfectly fine. Just don’t prioritize using your xp on a garrison template early game. After they surrender, what would be the best occupation law to pick? I would want to minimize resistance, but don't want compliance to drop. Feb 26, 2020 · In occupied territories window, there is the default garrison icon in upper left. May 15, 2020 · The AI will now only choose this Template for Suppression due to its hardcoded behavior of only taking the smallest template! This way the AI stops at least gimping itself with way too expensive garrison units! (I added the template to all countries for both the 1936 and 1939 start date) It also fixes problems with the Russian Templates. From 5 divisions onwards, MP becomes worth adding in terms of cost-effectiveness. If you want more efficient manpower and have mil exp, you go maxed out militia division with dog-support. Note that each default template has the lowest cost/suppression ratio. Six screenshots are listed below to show this. Standard garrison is always a division with only standard militia. IIRC damage to garrison only takes softness and hardness into consideration, not armor and piercing. Minimum manpower cost is going to be tank types, including armored car. I like personally bigger tank templates, but 30 width is perfect for plains so no complains. Even mountaineers probably won't spend all their time on mountains, unless it's a dedicated defence template which this isn't. gg/hoi4commandersWant a Tiger 1 horse for best low budget garrison without support or if you having high resistance on specific area the use one cheapest light tank you can design(don’t use wheel suspension to keep hardness). btn. You make it, put occupation on civilian oversight and forget about resistance management. g you need 5 2-width but only 0. Garrison suppression I use as many horses as I can and mp equipment. Nov 22, 2024 · Garrison Infantry. if one is being bombed or is losing air superiority? Apr 19, 2020 · Divison = Template Days held = time in days until the tile was lost NumDeorged = Number of attacking 7/2 infantry that got deoreged. twitch. It's useless to add anything that does not adds suppression to garrison templates. The reason being that UNTIL the enemy is starting to occupy CORE territories you own, it does not matter how much non-core territories they steal back from you. 6 art. Then another 4 armies of 10 or 20 width pure infantry. Feb 3, 2022 · I know about tankettes or amoured cars. For defensive templates a 9 infantry, with engineers/support artillery is a good starting point. 9. 4x Infantry Battalion; Garrison Infantry usually has an engineer company. The MP support company cuts needed manpower by a portion of every battalion in the template. (20w) - Light Infantry Or something like 14-4 inf/art with engineer support - Reg Infantry Feb 21, 2024 · #hoi4 #guide #ad Watch Dankus win the WORLD CUP LIVE: www. But u need to be producing the cheapest one (~2 production cost). The less resistance you want, the more suppression and more parts of the template you need. 1 armor to increase your capability and adequately curb stomp anyone foolish enough not to build a counter to your template. You can go 4/6 if you lack production power or resources. And make sure you are giving the worst equipment you have to the garrison, by selecting the red button from the recruitment tab. Civilian oversight is the best long term garrison law if you're ok with taking heavy losses for a few years Military police literally exist for this,put them on your garrison template+spies have a thing where they reduce resistance in a certain area which is useful to deal with resistance at major cities A garrison division will be fine with one battalion of cavalry. that template will be used to garrison provinces. Heavy tanks have excellent soft attack, and their high breakthrough and armor/hardness render them nearly impervious. If you’re attempting to break onto islands with strong garrison divisions with coastal defenses and bunkers, this can be a great example of what you need to grind those defenses down to dust. These laws will allow you to control the exact amount of Resistance that provinces have. It’s highly effective since, in this specific build, you’ll have 18. Oct 24, 2022 · Use this garrison template in Hearts of Iron IV!🟢 Come watch HammoTimee LIVE on Twitch! https://www. Infantry, tank, garrison suppression, port guard. 5) Improving the MP with research would boost this more, but research time is quite precious for such things. If you can’t build any of those (you haven’t researched it and don’t really have time to or just don’t have the industry) use cavalry for your garrison template. Assuming you are talking about a large, semi-competitive multiplayer game (no mods), Italy is typically the garrison for the axis. Jul 19, 2019 · For port garrison units i do 4 inf. You want to fill ALL batallions for your garrison template as it means you will require less of it. Still, at the moment the amount of casualities for occupation is totally off. with 5 support companies, For both its best if you hve two garrison units per port and at lest lv1 land and sea forts,-----For anti resistance garrison units 1 cavalry and the MP support company. For USA unless the allies are getting beaten badly you shouldn't have to garrison your continental beholding, for the Pacific theatre just use 30or 40 width marins. Nov 8, 2022 · Best Garrison Template HOI4. For suppression, I'd go 4w (2 CAV). TEMPLATES. Optimize your Garrison Template. And since garrison order armies can be 72 divisions, you don't really need to worry about making too many. Though there are many debates about the best Garrison template in HOI4, the clear winner is a one battalion Cavalry division. Jun 18, 2024 · This division template (and #11 template) has the highest air attack, meaning that any bomber plane that attempts to target this division will first have to get through some of ten best air defenses on this list. 50w cavalry with military police for the resistance, upgrade those throughout the war, doesn't need more than 20w at the start of the war. Not 20/40 width, WHOLE POSSIBLE TEMPLATE. It should take care of the resistance easy and it's really cheap. Inf. I also change the default Infantry template to 20 widths, with Artillery Support, Engineers, and the Radio Things (For initiative). 372K subscribers in the hoi4 community. Air superiority and close air support provide numerous direct benefits to troops on the ground, while strategic bombers can cripple enemy industry. If you are playing an expansionist country, you can not spare tons of resources to your garrisons. The 1. Apr 3, 2024 · The best template to select for the garrisons is a Cavalry division with a single battalion (2 width). By Blood Alone drastically reshaped the old air meta with the addition… Basic line infantry: 10*inf + machineguns, explosives, medchem, optionally logistics and recon (Caesar can get the same with 2*explosive support, which is really, really good. In most cases, you get all you need from garrisons by creating a new template, adding one cavalry battalion, and then saving that to use as garrison. Sidebar has the new discussion. Generally I want use cavalry as effective land units (on the same level as infantry or tanks), not just as cheap partisan activity suppression units or solely meant to capture empty land plots abandoned by the enemy, but I don't know what a good and effective combat Standard 13-7 heavy tank-mobile of your choice will absolutely massacre infantry. Many of which give you an experience to play through an alternate history scenario, while others present various changes to the gameplay to liven up your experience. i never use the garrison template for anything because mp doesnt do anything for units beside suppression. Or just go for the officer corps thingy that lets you add cavalry to templates for free. For garrison, I'd go 10w (5 INF). You can still create a garrison template ready for occupations though, We smokin ion discharge. If you want meta : All in one : 7inf/2art (Engineers, Support arty, Support anti-air and cav recon if you dont have rangers) Port garrison : 5 inf and engineers Millennium Dawn is a mod for Hearts of Iron IV that aims to change the originally World War 2 setting to be one of the Modern Era. hoiworlds. Just for starters, basic infantry templates you start with are really bad on offense. You have a few different ways of going about this, be it your standard 20w 10-0, supplemented by 5-0, or you could go MA and use some of the more unusual templates. So the fact that armored cars give not only more suppression per unit but also 25 percent hardness (and going up with future armored car techs) makes them a really nice option for garrisons. It does NOT affect the actual resistance target. uses their Military police Support stuff. Armored cars are inneficient I’ve been improving at HOI4 and noticing my templates are pretty bad. STOP Games on a budget! 💰 Upto 50% off your fav PDX games 🖥️ https://paradoxinteractive. Jul 19, 2023 · Best Defensive Division Templates in HOI4. To be clear, by Garrison, we refer to the template you use to control Resistance and Compliance, not actual divisions that you use to defend Sep 3, 2023 · There are two division templates you can use for Cavalry as Garrison in HOI4 that are effective: 2 Width Cavalry; 50 Width Cavalry with Military Police; At the start of the game, a simple 2 Width, 1 battalion Cavalry division will be the best Garrison template to use. I use a small template of maybe 4-6 infantry with engineer company (important for defensive units) and maybe artillery. This modification adds the best division templates for absolutely all countries, from military police to tank and helicopter divisions. Inf is fine for early medium tank templates, but later, especially with modern tanks around, I would replace with them with Mecha. You can use smaller defensive units for port guards, 10w infantry with Engineers is plenty. I haven't really studied garrison damage, but what I have run into just by playing is that it is very important that your garrisons are fully equipped. let's say a province has so much resistance, that one template with 25 cav + mp would be needed to garisson it. You can look at the selected template to see how much suppression each garrison division provides. Good on defence. The thinner the template is, the less the MPs support and can actually raise the cost of the template if they are supporting a single battalion. Copied my reply on other post Infantry template - 9 Infantry 1 Artillery | Support Artillery, Support Anti air, Engineers Port / Fort guard - 10 Infantry | Support artillery, Support anti air, Engineers (Maybe Signals so you dont get reinforce memed) In RT56 the AI will tend to favor bigger templates, making the enemy divisions more dangerous and also less numerous, reducing the number of necessary calculations. com/channel It's the most efficient garrison template production and mp wise. For barebones port defender/garrison just do 5-0 with engi The best effect is achieved once you have a full division (25 bataillon) with a suppression of 75 for 13000 manpower. the number you might be seeing is how many divisions the game is using to suppress resistance in a state. If you have the research and army do, then you can max out the division with cab battalions and an MP company. However, the columns have incredibly useful info to analyze each division for: a) manpower per suppression b) production cost per suppression c) hardness Jul 3, 2020 · In this video I discuss HoI4's resistance and compliance system, including the best garrison templates, how garrison combat works, the best occupation laws, and collaboration. Any other support companies are absolutely worthless, remove them ASAP. Click that to see the primary garrison template list, which is really all of your templates it seems. These templates were taken from the video youtuber Hammurabae "The BEST Division Templates For HOI4 Millennium Dawn". That makes them worse garrison templates than just a single cav, and it only costs 5 xp to make a single cav compared to 10 xp to remove the recon from the existing template. The more cav on the division the better essentially. Terrain modifiers are insane. This isn't that important, but your 2 cav template should be bigger so you lose less support equipment from resistance. If you have the IC to support it, armored cars and even light tanks are quite helpful in suppression, and it seems motorized are decent too. In that regard, larger templates that use fewer support companies are generally going to be cheaper than smaller templates that use more support companies. (Enough for light tanks and few mediums) and use 1-3 light tanks for breaktrough (depends on width). Apr 30, 2020 · The game picks the "best" garrison template from each country's division templates. comSign up to fight Dankus for the World Cup → discord. I want to try and use cavalry in my campaigns during war in the frontlines for attacking and advancing in enemy territory. I heard this infantry template is outdated, is this true? Ignoring attrition, and attacking from axis side,what would be the ideal unit for africa, and how much should i dedicate for that theater? The desert part of africa is manageable with camels(if avaliable) but the vast jungle areas are usually when things comes to a grinding halt, due to mainly lack of supply that would kill most of my attack and breakthrough stats. But, when you have MPs, the garrison divisions now use support equipment as well as infantry equipment. Small divisions are best for garrisons, lets you make more garrison divisions for the same manpower/equipment, and thus cover more ground. 333 for 2. Division design imo is largely subjective to your preference of playstyle, where you're fighting, as well as limitations of your country. Apr 26, 2023 · [Guide] Hearts of Iron 4 Best Air Doctrine - What To Choose [Top 15] Hearts of Iron 4 Best Division Templates That Are Powerful [Top 25] Best Hearts of Iron 4 Mods For A New Experience [Top 10] Hearts of Iron 4 Best Countries That Are Powerful For the absolute most effective garrison, 50w armored cars with mp support. Infantry and tank I'll expand and improve throughout. Don't make the SS divs or do the historical div event chain. e. Since all of them are important and useful for most players, we will go through some of the best division templates for all these types of Tanks. Dedicated "garrison units" Oct 17, 2024 · Dominating the air is vital to winning the war on land in Hearts of Iron IV. Make sure you make enough garrison equipment. I'll copy the text from a previous comment on general division template design below. There isn't one, not for spending production on anyways. Support companies are interchangeable, I'm mostly concerned about the battalions. Garrison Template So I use armored Cars and cavalry in my garrisons but have put aa guns in them too. youtube. xgqip yijvpz wahv caxqfq yre uuptg wig tco rdavd aizfhq