Civ 6 epic speed reddit. Epic: Anthology DLC Pack -25%: $22.
Civ 6 epic speed reddit The costs scale accordingly, but not movement or governor transfers. Something between small and standard map size: small Pangea but with low sea level and 8 or 10 players Standard game speed. [added] Epic, continents - Everyone wiped out in late classical. Standard is the standard. Epic speed in VI feels way too fast in terms of progressing eras. I started playing recently and I enjoy it, Steam currents has a sale for the Civ 6 Anthology Bundle for 25 Dollars, and the Civ 6 Platinum Edition for 15 dollars. Units can only make one movement per turn, and their travel distance doesn't change based on the game speed. That's for civ 5, but for the little I played civ 6 doesn't seem too far off, even though games seem shorter. Sadly didn't found a way to to that in 6 handily. Rule 10: No screenshots of common or minor graphical glitches. Reply reply ushersyndrome02 The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. 49 (CAD) Steam: Anthology Bundle: $36. ~200 if you are good / if you have a good game; ~250+ for an average game; ~300+ for a bad game, all on standard speed. But domination may be faster. I play large maps, epic speed, and she plays mostly small maps, standard speed. Difficulty: Emperor or Immortal, but mostly emperor. Valheim is a brutal exploration and survival game for solo play or 2-10 (Co-op PvE) players, set in a procedurally-generated purgatory inspired by viking culture. Overall, the AI will do a little bit more poorly if your player slower games: The AI doesn't change play styles, but you will have more time to do things, prepare combos (the feudalism combo with builders is quite hard to miss in epic/marathon) so you do less It facilitates my opening tactic of early conquest. There were no city states left within 150 turns or so and every other civilization was reduced to merely their capitals which were constantly on zero health Marathon is a little extreme, but I like epic speed a lot. 121 votes, 40 comments. I’ve been playing civilization since Civ 3 and I feel that speed is more like the older games that I love. Revamped Civ 6 Sub Reddit! Come chat, meet, and have fun in the Civ 6 I also swear by Epic. Civs with early bonuses like the Aztec or Sumeria might have more time to take advange of that. In addition to personal preference, the slower game speeds actually work against the AI. The ley lines can help juice your Lavras a bit, but with voidsingers you get 20% of all your faith converted to science, culture, and gold. If you go with Extended Epic, you get close to 100% slower progress while keeping the production rate from Epic. up to 150 it's usually premedieval, 150-250 medieval and Renaissance, 250-300 industriliation start and 400 (or about) is usually a point where I hit the plastics tech I'd echo a lot of this. Marathon speed, archipelago - Some zombies, but not a lot, but marathon speed is also supremely boring once the minimal land is taken on your initial island. Oh and epic is feels tougher on higher difficulty when the AI early rushes you before have time pump out some units. Epic speed, archipelago - Minimal zombies again though still pretty early in the game. Under marathon conditions, each era genuinely feels like a different “game”. Online (200% speed - 250 turns) Quick (150% speed - 330 turns) Standard (normal speed - 500 turns) Epic (66% speed - 750 turns) Marathon (33% speed - 1500 turns) Even dropping your speed to epic will "double" outputs (in a sense) and help with this issue. Jun 14, 2007 · Can't give exact ratios to show the difference but if 12 turns to research pottery at the start of the game, it will be 26 turns on epic speed. And… Revamped Civ 6 Sub Reddit! Come chat, meet, and have fun in the Civ 6 community! Trying to play as Gitarja on King Difficulty, epic game speed, large Archipelago+ Player civ: Random, but sometimes I'll reroll if I get some of the heavy religion ones. If I had time, that would be my preferred setting. Your units stay relevant for longer which synergizes with movement being the same across all speeds. A subreddit dedicated to Sid Meier's Civilization, the popular turn-based series… Skip to main content Normal for standard size maps, epic for large maps. 5 faster than standard and 3 times faster than quick and unit movement is where you get the advantage over the AI whereas the AI gets advantages in production, science and culture. Epic speed, huge map, usually prince or king difficulty. Additionally, a lot of the Civ-specific bonuses and perks felt watered down and marginally effective. It is cluttered with all this and lacks real integration so that the different features may satisfactorily interact with one another. For context, I got civ 6 for free via the epic games store about 3 years ago during COVID. Same analysis. On epic speed all your units move 1. Mods must include sukritates oceans, trade helper, global relations, and a few others atm I can't remember but these settings make just about every play through exactly what I need it to be. On Epic and above each special unit gets there time to shine. 36 minutes per turn. It can be better than otherwise, but one of the balancing problems Civ 6 has is that going all in on faith is almost always better than any alternatives. Faster speed is great for multiplayer for obvious reasons, but you may want to tune it down a notch for warefare. Conversely, large map on quick speed would be basically impossible to war against anyone other than immediate neighbors. I love playing on Marathon! Long, slow games are my favorite. I've been playing Civ V Complete for a while now. Things were great at the beginning. For more information on the subreddit rules, you can check the sidebar (or if you use Reddit's mobile app, click "About" the sub). Online is great for quick matches if you want to quickly try out a new civ or stratey. There's actually a threat of an early game religious victory. In Civ V I play Epic speed/Emperor (might move to Immortal depending on how much more I play)/8 civs/pangaea and very rarely fractal. For science you need to maximize your science early game, but in the mid game start shifting focus to getting high production yields. I play to unwind, so the large and long game keeps me occupied while the moderate difficulty leaves me with some brain capacity to think about other things when I'm at it. Reason being I like to do a lot of exploring and expanding with settlers and on bigger maps it becomes hard to do that with how fast everything progresses on standard. Hey, I'm Alexander and I just got bronze working and horsemanship! Alright, gonna build up a little army here aaaaaaaaaand it's already the Renaissance. I reckon the best balance would be more like Epic speed with a 10% discount to Epic production costs. On lower settings I can't move my units to conquer the nearby 1-2 civ's cities before they put up their walls. So on slower speeds you will spend longer time to build and research everything, but your units, when built, will have more time to do things and governors, like Magnus, for example, can be With faster speeds, by the time your army gets to the enemy, they can have advanced a lot. I've looked for AI and also research speed adjustment mods, but the popular ones all seem to only work with Steam version. That's what you get more or less with Scotland/Maya and it feels 'enough' to me; you get to spend extra time in eras, can still get enough units to wage classical era wars, but you still have to make choices and can't build everything. Haven't got into VI although I claimed the base game on Epic a while ago. Epic: Anthology DLC Pack -25%: $22. Personally I always play on online speed since civ games take a very long time to finish. VI - Discussion I play at epic speed The ceramic is part of a composite armour and there to resist heat. On Epic speed, units are important. Try p0kiehl's Extended Eras mod. Potato McWhiskey - Civ VI beginner's guide - Aztecs over-explained - 8 cities at turn 100 Van Bradley - How to Win a Domination Victory - 6 cities at turn 100 Van Bradley - How to Win a Faith Victory - 6 cities at turn 100 You're doing fine. There end up being huge ancient era wars and medieval focused small wars and so on until one giant modern era forever war, every civs unique unit gets a chance to storm the battlefield, if someone pulls something really good they get a huge advantage and can disrupt a whole era, people can be in I have won many times on Diety but want the eras to last a little bit longer and get more out of each unit. Marathon is possibly cooler, but the end-game can drag out ridiculously if you play non-Warmonger. A subreddit dedicated on the popular turn-based series, Sid Meier's Civilization. If you never play standard speed, then list the speed. Depends on the map size for me. Strategy is linear, with only one or two real choices amongst a ocean of features presented. Reply reply frayles It's the same, don't even bother. So I was looking for an answer to this question, and thought you’d have some thoughts on the matter. Until I tried this, one of my chief complaints about Civ 6 was the relationship between production, research, and the pace of the game has consistently felt off in Standard and Quick games. 149K subscribers in the CivVI community. Reddit's #1 spot for Pokémon GO™ discoveries and research. Many prefer Lakes Map these days, so my estimate is kinda influenced by that. Obviously, playing on Epic speed will take more time. Search this reddit for the research slowing mod and use tech 170/20 // civic 160/20 and enjoy a much better paced standard. Marathon is too slow. 6 Barbs Surround me on Turn 15 at Epic Speed. For myself, i play civ6 on deity epic speed and i literally hate the early game, but its fullfilling obce you reach the threshold in which you break even with ai. Generally speaking I'd say normal is best since that is the speed the game is balanced around and you can generally get through a full game in one or two sessions depending on how quickly you play. Civ 5 normal feels like Civ 4 epic. By turn 200, every city state but one was wiped out, every AI was stuck inside their capital, and I… Coastal flooding is no longer 5 goddamn turns between levels. The game was starting to go stale but I found my stride again on Epic speed. I play on emperor and usually it is a more even match for me on standard. And after that first civ you pretty much need iron to keep your conquest going. With this ability, clearing a Barbarian Outpost grants a Tribal Village reward as well as Gold, and levying city-state units costs 50% less Gold. 6K votes, 50 comments. Civ 3 is probably my favorite still, but 6 is definitely #2! Give Marathon game speed to Civ 3 and omg But yeah Deity is standard difficulty for Veterans of the genre i guess. Noting that movements of the units are not effected, you'll see more action during an era. Nice balance between war pace, eras and not so long as marathon. The more turns you give the AI to screw up their progression, the more they will. Pangaea speed should be slightly different - Science Victory will be slower since it is harder to settle many city. A place to discuss all things Sid Meier’s Civilization VI! Always take one more turn! Revamped Civ 6 Sub Reddit! Come chat, meet, and have fun in the Civ 6 community! I only play epic speed, I've got the trade values for flood gold and gpt memorized for luxury and strategic resources. ~ 6%. In a recent Diplo Netherlands victory, I just found myself just sitting there waiting forever for the World Congress vote. And got: -1: 48 s; 6: 32 s; 8: 30 s So I use 6, in case other apps/processes really could get "starved" with 8 - and it's only 2 seconds slower for the loading times, i. 1. The slower the game speed, the "faster" units move relative to research/production speed, and thus more important war becomes. Played with Historic Speed, and it sounded really good on paper, but the biggest problem from a pacing mod such as that is the AI will often do nothing but spam units. Most civ 6 players are old school fans which started civ 2 or 3 thus that‘s also a reason. All my games so far have been on quick speed. I use those, on standard speed. Game speed: Epic. Doesn't feel like a real game of civ otherwise. +6 faith +6 prod from just the tile, then you double to 12 with policy and add production from sawmills (remembering sawmill on tundra is +4 prod for Canada). I normally play on the epic setting. Civ 6 where I simply get the feeling of playing a kids strategy game. I can't comprehend playing on an even faster speed. I think I found the formula for fun - Epic speed, Large map, Continents map, Medium sea level, 9 or more civilizations ;) 2nd biggest lesson - do NOT automate your workers. Short answer: no Long answer: mac can dual box windows if it’s not an M1 Mac, and then run windows steams. The Barbarians are the True Enemy. g. It couldn't have been more verbally satisfying, isn't it? I love more time with early game units and UUs. If you can take 1-2 civ's worth of cities early the snowballing is almost guaranteed. You simply cant produce units fast enough to "respond" to threats. 553K subscribers in the civ community. Reply reply ohmyzomfg I can never get Khmer as high as I can push Canada though. I like playing on Epic speed when I'm an Ancient/Classical era civ, because on normal speed it just seems like time goes by too quickly to do anything meaningful with your unique units. CIV that rely on a power spike on a specific era, specially the ones that are stronger at the ancient era are better on Epic speed. A subreddit dedicated to Sid Meier's Civilization, the popular turn-based series. In all my games (mp with 1 friend, epic speed) we were playing with Barbarian Clans off and despite a low difficulty the zombies were a real menace. One thing I’ve noticed when playing Epic vs standard, and immortal vs emperor is that the bigger maps are more difficult with higher difficulty. Been playing a good amount now but still a noob. My favourite speed is epic. I play the small map on immortal, but move down to emperor on standard or larger maps. I’ve found my sweet spot of playing Epic games on a standard size map. :x Apr 28, 2021 · Babylon has slightly different logic. I now prefer Extended Standard over Epic. If I'm playing a large or huge map I'll play on Epic speed. That said, my absolute favorite way of playing the Civ franchise (a marathon speed game on a huge map) is a bit broken right now - not to overuse an r/gaming cliche, but after a few playthroughs, huge marathon games are literally unplayable to me in the game's Get the Reddit app Scan this QR code to download the app now [Epic Speed] [Difficulty 6-7] Questions . I guess most people have this figured it out by now, but as I've tried pushing into harder difficulties, I've found more success with the Epic game speed, and the key difference is units and war. More turns means units last longer before going obsolete (because techs take longer to research). But I also only play until like the modern era, usually because I've emerged as a clear favorite to win the game by that point and the game devolves into tedious micromanagement without the excitement of the rapid expansion of earlier eras. Excellent mod and I probably play with it more than all the regular game speeds combined. It took forever to play a game of Civ 3. I would've liked something inbetween, 1000 turns. Game also lasts about 3 times long due to all the added turns. Killing a unit with a slinger might save a normal civ (say) 4 turns on normal speed due to the Eureka and let's say 8 turns on slow. Civ noob here. I want to say on standard speed my average science victory runs around 230 turns maybe? A lot of the game is just optimizing your yields so you progress towards a victory quickly. It seems to me domination on a small map with marathon speed would be extremely easy. On epic and marathon you have to be prepared, there is no option to just not be ready. Lots of mods installed, too many to list, lol. Everything is about 55% longer to complete. It isn’t uncommon for there to be a vote when it’s clear someone is in an unbeatable position to just end the game and give them the win to try and save time. Plus on the huge maps I did have a few crashes, even early game. New here to civilization as I just bought the civilization 6 bundle on sale on epic. The trees are built so that you can just fly from Middle Ages to Modern in no time (not even mentioning that you can just entirely skip Middle Ages. Let's say you are winning on turn 300, 180÷300=0. Jan 7, 2019 · The game speeds that are normally used for single play are Normal = 500 turns, Epic = 750 turns and Marathon = 1500 turns. Its not that you're production is low from the sound of things. I also like that I can spend a bit more time in the different eras Start Era: Ancient. In Civ VI I do about the same, but I probably won't be moving up to Immortal any time soon (I'm actually still playing King because 58 hours in and going wide/prioritizing production still feels weird), and play Rule 6: No photographs of a computer display -- screenshots only. Normal speed because units seem to obsolete really fast on higher speeds. I had an amazing start. I grew up playing Civ 2 as a kid, and have played them all since, except 5. Aurora pantheon, work ethic belief, holy site with 6 tundra forests adjacent. Just finished my first game as England and the research and the production feel kinda of with the normal gamepace. Hey guys. I suppose that's possible but I'm thinking you're exaggerating or unknowingly playing on a different speed. Relative to buildings and reinforcements being constructed, or new technologies found, marathon units are *much* faster. Hi there I’ve played civ 6 for awhile but I’m coming back after a 12 month break and I’m wondering if game speed (standard, quick,online,epic and marathon) do they effect the amount of production needed to build something or does the game speed only effect the time taken to advance eras. So here is my advice: Try to reach bronze working as soon as possible to unlock iron. 551K subscribers in the civ community. However, I understand the slower game speeds give ample time to strategize. But when I play on epic, I seem to get rolling much quicker. If I'm playing standard or smaller map I'll play on standard speed. No one plays quick. The Silph Road is a grassroots network of trainers whose communities span the globe and hosts resources to help trainers learn about the game, find communities, and hold in-person PvP tournaments! Alternatively, it's good to know how to play quick, because that's the only way multiplayer is played. Posted by u/AR3A5151 - 8 votes and 6 comments Speed is a game setting in Civilization VI that modifies the general costs and "scales" of all actions in the game, including the number of turns. Especially if you like larger maps, anything below Epic means leaving half the continent untouched. 13 votes, 27 comments. Need help going from quick speed to standard or epic Strategy Hi everyone, I've done almost all my civving (700+ hours) on quick speed so far, but I want to try some of the strong military civs on slower speeds so I can make full use of their military units in the early game. unlocking the tech/civic tree faster than I can build districts/buildings/units or units becoming obsolete too quickly). Things already take on average 7 hours on standard for me, and that's plenty enough. Reply reply Marathon makes the game feel right. My current game is going just how I like Omg, thanks so much (6 years later still invaluable)! I have a 7700K, so also 8 threads and tested 8 and 6 (instead of the default -1). The standard speed allotment is 500 turns for a game, and epic speed has 750 turns. 6 units on epic is nothing, but it's a terrifying army on quick. I suppose you might be taking big cities earlier on epic, so perhaps the population boost is what's helping the science Every once in awhile I get a hankering to play epic or marathon, but those games last >24hrs of gameplay usually. Slower game speed should make it easier for you as a human. Hey Ive been playing civ 5 G&K for around 3 months now. A place to discuss all things Sid Meier’s Civilization VI! Always take one more turn! First off, shout out to u/p0kiehl for creating the Historic Speed mod. Feb 24, 2020 · So I was playing a huge map at Epic Game speed on Emperor difficulty. 6 minutes per turn. I got a 152 turn culture win on deity with Mansa Musa. Revamped Civ 6 Sub Reddit! Come chat, meet, and have fun in the Civ 6 community! I think I tried Epic as that was the speed that worked for IV. So me and my friends just got the free civ 6 game on epic games and we all seem to have the same issue. I found this thread from a few years ago with some very insightful comments, but it’s about Civ V, so looking for the same thing regarding Civ VI ! Thank you ! Get the Reddit app Scan this QR code to download the app now civ 6 best starting build order for online speed, deity . Also I and many others suffer from loss of motivation near end game when you’re clearly winning and there’s so many units/cities to manage. Also consider that this effect also works in the AIs favour at the start of the game for high level play, meaning it will take you longer to get your own troops out and the archery upgrade in epic and marathon since they start with a bunch of troops. Fast speeds also really doesn't go well with large maps, though I guess normal speed doesn't work for huge maps either. There are 5 game speeds in Civilization VI: Online (200% speed - 250 turns) Quick (150% speed - 330 turns) Standard (normal speed - 500 turns) Epic (66% speed - 750 turns) Marathon (33% speed As an Epic Speed Player from Civ 5 i must say normal speed on Civ 6 feels soooo slow. Also, it gives you longer to utilize a civ's Unique Units. I've been playing the free Epic Games version of Civ 6, and feels the need for some mods, as the base game, especially the AI, is weak. 148K subscribers in the CivVI community. Really let's you flesh out wars in the early eras, and actually finish building districts in all your cities. I first got into playing large or huge maps, sometimes on marathon speed, and found that the late game slowed almost to a standstill. 100% slower maybe. So the era's last longer than epic, but you don't have to deal with the excruciatingly low production speed of those game speeds. The first half of this ability is a solid incentive for Sumeria to go Barbarian-hunting. I encourage my fellow players to shake things up by changing the game speed! Standard speed mostly, sometimes epic or marathon depending on mood Standard resources All civs except Babylon Emperor difficulty Game modes: - Barbarian clans - Monopolies and Corporations - Tech and Civ Shuffle Mode - Secret Societies - Sukritact's Oceans It’s all up to preference but for me I go continents, standard or online speed, everything else standard, barbarian clans mode, secret societies, and heroes and legends mode. This means a war at Online-speed could last through several eras, which is unrealistic (and silly). And slower speeds are more about warmongering (and more difficult for defending), not to say that standard speed 140-200 turns game takes 15-20 hours for me - it's hard to imagine how long will be game in Jun 20, 2018 · So Firaxis has balanced this game around Standard speed, but which is your preferred speed to play at, and how does the game speed affect the overall balance of the game? I often play with a mix of human and AI opponents (mostly 2-3 of us with 3-4 AI to fill a 6 player game), and I want to find the best game speed to strike a good balance. I always assumed it was because my favorite units go obsolete less quickly, but maybe it is easier to keep on top of science. Maybe 150-200 in civ 6. 180÷500=0. Don't freak out about 10 cities by turn 100. With Civ 6 I played Marathon speed, but recently I've tried Epic or Standard… Just played my first game with Zombies turned on. e. 540K subscribers in the civ community. Reply reply Revamped Civ 6 Sub Reddit! Come chat, meet, and have fun in the Civ 6 community! This, basically. I'll go with epic or marathon speed and huge map if my intention is to be a warmonger. Marathon is really for people in for a long haul. Faster speeds look more unbalanced (e. So was wondering what you all do to help speed up production for new cities? Standard size, standard speed. Similarly the same thing can be accomplished dual booting Linux and playing civ in compatibility mode or running a VM in windows. With years of Civ 5 play under my belt I played on Marathon speed. When I play as a civ like America for instance, I want to build at least 3-4 Minutemen in my Heroic Epic city and have them become the basis of my standing army, and survive the whole game with their promotions. I personally play on Epic speed (1. Tips for Epic speed after only Online speed? Revamped Civ 6 Sub Reddit! Come chat, meet, and have fun in the Civ 6 community! Members Online. In the early game I think culture is actually more important than science and I’ll often have a higher culture output than science (even with a civ like Korea) up until around T100 (standard speed). I almost always play on "Online" speed when playing single player and I can't stand a marathon game speed, especially with more than like 8 civlizations. Ive tried 8 pages of pace and a few other mods but don't like playing a modded game. If you like divergent playstyles and complex decision trees, you'll be happy to hear Civ 6 is far more in-depth and nuanced. Sumeria's civilisation ability is Epic Quest. Marathon takes too long. But not Epic or Marathon. Also governers always take 5 (or 3 for Victor) turns to establish in all speed settings. On normal speed, when you get to the enemy, you will have 6 turns before they have crossbows. 3/3 people keep getting the "retrieving host information If you’ve already got the basics down, two things that can really help are focusing on culture early and using chops. 141K subscribers in the CivVI community. At fast speed, only 1 before they have crossbows. But by the time I hit the Medieval Era, I was getting so much research that I started to speed across eras really quickly, such that I didn't have a chance to finish a war before 2 eras sped past me. List the turn you won, the win type, and the difficulty you play. I don't find units obsolete too fast compared to Civ 4 normal. Rule 9: Submission must be more than just a trade screen or diplomacy leaderhead. It's good enough for me. I have played on epic for a while but I'm thinking about going back to normal speed because I feel you have to reroll more often on slower speeds and then the game gets easier once you get off the In Civ 5 sweaked gamefiles to have building speed and few others things of epic in marathon - this was it wasn't 60 turns for bloody barracks but game progressed slowly and steadily. A subreddit dedicated to Sid Meier's Civilization, the popular turn-based series… Mainly, I'm looking for a mod that adds a game speed between Epic and Marathon (because I like games that last, but Marathon is too slow, while Epic is too fast) Thanks ! comments sorted by Best Top New Controversial Q&A Add a Comment 118 votes, 24 comments. Standard speed feels rushed (e. On Quick, if you try to attack a distant opponent, your army may be outdated upon arrival. Unless doing some testing or going for some weird achievement in the future, I'll stick with epic. A place to discuss all things Sid Meier’s Civilization VI! Always take one more turn! What are the advantages & disadvantages to playing Online speed vs Standard speed, aside from obviously shorter games? I normally play with a couple friends and we always pick Online speed. For Babylon, it saves 10 turns (so their ability saves 6 compared to a normal civ) on normal, while they save 20 turns (so their ability saves them 12). The enemy is 4 turns away. The game is also balanced on that speed; stuff scales oddly on slower speeds, and other things just don't work. In Civ V, I generally play on Standard or Quick, because the production speeds on epic or marathon are way too long. To start with, I really love Civ VI - I think that Firaxis has done an absolutely fantastic job with this installment to the franchise. 5x slower than standard) because I agree the game and techs pass too quickly. Hence the speed. 8 Ages of Pacing. I think the game developers have been trying to make the games quicker and more streamline after each generation. That would transform a game that is already overly concerned with "builds" and victory conditions (compared to earlier Civs, which I felt were more relaxed about how you played), into even more of a gamey experience, and I like my Civ games to feel at least a little epic. (I also sometimes use 50%build cost mod to amplify this) I always find domination easier on epic speed (although I've only just won immortal, not deity). Continents and Islands (occasionally just Continents though), Epic speed, Standard or larger map size, Tech and Civic Shuffle. But in Civ 6 I feel too rushed with normal game speed. Started playing on epic instead of standard speed recently and I am absolutely steamrolling on epic. Think: If it's 10 turns on normal to unlock crossbow and 5 turns on fast. If I want to have a more chill game then I’ll adjust the map settings to fit the civ I wanna play and go on emperor or prince. Wonders that take 30+ turns now are 55+ turns to build. That's more of a problem with how eras are delimited, not with the game speed though. The first noticeable differences come in the complexities of city growth and the additional major gameplay features. Epic game speed suits my needs perfectly. After 200+ hours of playing Civ 6, I've managed to accomplish something that I've never achieved before in Civ 5 : beating deity at epic. But not in Civ 5. Snowballing good decisions leads to victory in the same raw number of turns I was winning on Standard. When i try to put it on standard/epic or marathon everything takes such a long time that i feel myself spamming end turn the whole time and therefore i always quit it. However, for Diplo, Science or Culture, epic speed just drags on too long. Not many people play marathon, because even an online speed game already takes so long. I've been looking at some strats lately and they all use Standard speed, so I'm not sure what parts of the strategies need to be tailored specifically to Standard (normal speed - 500 turns) Epic (66% speed - 750 turns) Marathon (33% speed - 1500 turns) Skip to main content Open menu Open navigation Go to Reddit Home Revamped Civ 6 Sub Reddit! Come chat, meet, and have fun in the Civ 6 community! 133 votes, 23 comments. Wanted to ask if Civ VI is better served by playing on Epic speed? Dec 14, 2021 · Epic speed, huge map. . But does anything else seem to change, in the view of Epic/Marathon players? Revamped Civ 6 Sub Reddit! Come My personal best is turn 209 with Portugal on diety, epic speed, huge island plates map with 12 opponents, secret societies, monopolies and corporations, heroes & legends. On slower speeds, the early eras take more turns, but also go much more quickly relatively because high production costs and low number of units available to move means the first 100 turns flies by very quickly. Most multiplayer is done at online speed on Pangea maps, and takes around 6-8 hours done in a single sitting. Random civ, fractal, huge map, epic speed, all Dlc packs and barbarian clans, secret societies, shuffle teck and monopolies on. Personally, I play on epic speed but I wish there was a speed between that and marathon, which is too slow for my taste. Out of 1,000 roads to victory in Civ, mine leads to Rome. Our words are backed with NUCLEAR WEAPONS! Progression through the trees is slowed down to roughly the same speed as marathon (with a couple other tweaks for balance), but the build times for units and districts/buildings are kept roughly the same as standard speed. Civ at marathon is the exact same game, EXCEPT all units act 3 times more than normal (6 times more than online). units are not fast enough). Steel melts at around 1500C, ceramics can withstand 4000C+ One of the most effective armour piercing techniques is a missile with a copper rod core that is super heated on impact by the explosion of the warhead and creates a jet stream of molten copper that punches through steel like hot needle through butter, spraying the You want epic speed, anything else is pissing against the wind. In both cases it's harder at the very beginning and then easier once you get established. In Online speed you can research 4-6 techs in that timespan making your units outdated before the war even begins, but on Epic speed you can barely research 1 tech in the same timeframe. Civ 6 is the best Civilization game on paper, but in practice it is at the bottom. 77 (CAD) Nov 1, 2016 · In Civ 5 I felt normal game speed was the best balanced. There's a set of mods that increase research times by 3,5 and 10, for both science and culture. Items are already long enough to build. So slower play speaks to the strategic players mind knowing whats needed ahead of time, having anticipated whats needed long before it ever was. "Historic" speed that sets civics and tech research to marathon speed, but the production for everything else remains the same. Typically I’ll create a game on a huge map using the marathon speed option, crank the number of city states to max and delete two or three civs for the AI to play as. Revamped Civ 6 Sub Reddit! Come chat, meet, and have fun in the Civ 6 community! For example, at slower game speeds (Epic and Marathon) unit movement speed is Oh yea, I played this bitch all night and got the best result ever on Noble (don't laugh, I played standard speed before with disastrous results). Just curious what speed do you guys on r/civ usually play and for what victory types. If I want an even longer, more historic-feel type of game, I play it with Epic settings. They can take up to 20 turns to build a single unit. Aug 20, 2013 · Marathon has always been heavily war-favored in any civ game with speed settings, because unit movement, healing, and attacking don't time-scale on a per turn basis with everything else. Civ Rev is considered simplified and sped up when compared to the numbered titles. So small maps are better for quick, large maps are better for epic/marathon. It is represented as "Game Speed" on the Game Setup menu. I play on Epic or occasionally Marathon, because I don't want wars lasting so long that Slingers can become Machine Gunners. The Anthology is on sale on both storefronts, but Epic also has a 25% coupon so it would be much cheaper for me to stay there. Each turn took over 5 minutes to process. At some point playing Civ4 I started playing on Epic just because of the name and from there it escalated into Marathon every single game and since that it hasn't felt like the authentic experience without it (feels weird that you can build wonders in under 100 turns). Basically everything is scaled based on game speed except for the rate at which units move. oh man with my computer an epic game with 22 civs on a huge map would take probably 50 years to complete, with at least 75% of that spent waiting for the turns to process I used to play on Epic speed in Civ 4, almost exclusively. Civs and City states the default for the map size Rules: Rise and fall. Im curious to see at what pace people like to play civ 6. Felt too long. If you want or you feel it's relevant, you can list the mods you use too. I am almost finishing my first ever Civ And so ultimately what Civ 5 did really well is that it makes you feel more like the world is alive and real vs. Granted I'm playing as the Maya (<3) and they're a strong civ, but it usually isn't this easy for me. It is still possible to take out a civ with an archer/warrior rush or an early horsemen push but it requires a lot of skill and luck. czt fvwy ywgvnd spiy sbtbp mrbjo xgnc gitxrdz uhgy xcwk