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Kotor melee build stats. Constitution - Increases your health.


Kotor melee build stats Hi all, I want to make a 7/13 LS Sco/Guard build, and need a hand working out starting stats. If you use normal lightsabers the dual wielding penalty can be almost entirely nullified by Superior Two Weapon fighting (a feat you can get once you p A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Apr 12, 2020 · Attributes All points into Strength Every 2 points into Strength gives you +1 Attack and +1 Melee Damage This will help you kill enemies quicker and therefore protect Canderous and other party members from sustaining damage Dec 21, 2016 · Masters Kavar, Vrook Lamar, and Zez-Kai Ell from Knights Of The Old Republic 2 were all Niman instructors. . A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I am not, however, arguing that two saber builds are weaker overall, but rather I am objecting to the idea that "twice as many upgrades = better build". This build has a force power difficulty class of 49, meaning you have a 50-80% chance of afflicting him with force kill. Wisdom is the main stat we will be boosting since it increases your force points, makes your powers harder to resist, and with handmaiden it's modifie Bao-Dur can't wear robes, which hampers him as a traditional Jedi. Jun 22, 2010 · Star Wars Knights of the Old Republic (XBox) Optimal Character Build Guide by ZEROGURU /-----\ < - INTRO - > \-----/ Hey guys i am writing this guide to creating your own Star wars: knights of the A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* The benefits of a scout/consular mostly come from the implant feat and maybe, depending on what you want, the extra hit points. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* See my gear list in a reply above. ===== Jolee is a Jedi Consular. Scoundrel 7 -> LS Guardian 13 is an incredibly strong setup indeed. when you get the light saber, you will deflect lots of blaster bolts automatically. The feat applies to lightsabers as well. Despite him coming with a ranged weapon, a lot of builds use him as melee. Constitution: 12. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* The final boss's fortitude save is 39-58, which can be lowered to 33-52 with plague. Keep in mind that what is “ULTIMATE” will always be based on subjective preferences and that there will be many different takes on what that means (most dominant, most fun, most canononical, etc). Jolee is required for two portions of the game that involve combat. Anything over 14 at start of KOTOR 2 is a waste imo because there’s no level cap and even more items/dialogues/etc. you will also get bonuses for defense as you get more powerful while going down your jedi path. In KOTOR1, while strength affects melee and lightsaber, dexterity is also immediately applied to lightsaber hit chance as well if dexterity is higher, much like the lightsaber finesse skill, but dexterity also adds to a characters defense which is crucial for no armor builds, such as Jedi robes. Lightsabers are not considered melee weapons so passive melee weapon feats (like melee proficiency) won't affect them unless specified. I'm doing a dex build. Most bizarrely, it becomes strangely amazing on specifically Jedi thanks to how they can stack force speed and rapid shot for 4 attacks per turn with it. You basically get all the Force-casting feats from Consular, and you also get Superior Two-Weapon Fighting from the melee prestige class. She has to wear the upgraded Echani Fiber Armor and wield a melee weapon, because otherwise melee enemies get +10 to their Attack when attacking her while she holds a blaster. -The only skills we will worry about are Treat Injury and Stealth. Most tanky Canderous builds would instead use double swords though. Aug 29, 2023 · Feats Required: Weapon Proficiency - Melee Weapons to use one or two melee weapons (most can be dual wielded, or are two-handed weapons), a feat which is granted to all classes except Droids (who cannot even select it). The only stat worth starting with >14, put all 5 points you gain from leveling up into Strength. At level 6 when he joins, the feat gives an extra 2 - 8 damage (average 5 damage) which is on par with a Vibroblade (1 - 10 damage, average 5. STR - 12, DEX - 12, CON - 10, INT - 14, WIS - 15, CHA - 14 Revan's stats would be all 20, he would have every feat, and all the skills at 100 A post… The Finesse: Lightsabers feat from KotOR II is passively gained in KotOR when one's dexterity modifier is greater than their strength modifier (only with lightsabers), so everything rhadenosbelisarius said is true. For new players , wrapping one's head around the Consular class ^ this is true, but i find DEX is less usefull in KOTOR 2 than in KOTOR 1. Dexterity will be harder to make proper use of, strength is much easier. -All non A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Zaalbar and Canderous are both ideal melee weapon users (once you ignore Canderous’ starting build and realize that melee weapons far outstrip blasters in Kotor 1). It's only a problem in the first few areas of Taris as you are getting levels. The drawback from doing a scoundrel/consular is that you'll get no sneak attack, so for the most part your melee ability will be pretty poor compared to other builds. 14 is often preferred, because it grants you the most stat points overall, but there's no shame in sacrificing a few points from Jun 26, 2021 · Star Wars Knights of The Old Republic (Kotor) is considered one of the greatest RPGs ever. com Sep 22, 2013 · Build your stats so that you only need to focus on 1 when leveling. Using the Advanced Stabilizer Gloves and the Adrenaline Stimulator, you would gain 5 additionnal dexterity for 30, have the same power DC, weapon specialization in all weapons but lightsabers and very good damage still. My starting stats were these: Strength: 10. This is also based upon TSLRCM, so some of the items may not be available without it. Improved Energy Resistance to cut damage from blasters and lightsabers (effecr works at Improved ranking only!) A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* This file details some considerations to make for a Kreia build, and may eventually contain a few Kreia builds from different playthroughs. I recommend 8 intelligence as a soldier and 10 as a scout or scoundrel unless you're intentionally going for a skill build with 14, never pick 12 or 18 Jun 18, 2022 · Star Wars: Knights of the Old Republic 2 – The Sith Lords is available now on Mobile, PC, Switch, and Xbox. Soldier Class Skills: Demolitions, Awareness, Treat Injury ===== Notes: Dialog tree; Obtained on Duxn A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Would work very well. The game received critical acclaim due to its exceptional customisation options and story. Bao-Dur has the Unarmed Specialist feat which improves his damaged when fighting unarmed. Having low STR will hurt your melee skill until you unlock the melee finesse feat and that will keep your melee damage low. Jun 18, 2022 · Whereas Guardians excel in melee confrontations, Consulars make creative use of the Force to dominate their foes on the battlefield. Persuade is a nice skill to have, repair comes in second, all other skills in K1 will be well covered by you companions. Heavy weapons REALLY blow in KOTOR until you get your 3rd Star Map, but they become god-tier after your 5th. This build is also fully capable of simply dueling the final boss in melee and winning. For 2H Swords - 3 feats in Two-Weapon Fighting, 3 in Flurry, The 2nd and 3rd in melee weapon specialisation, All 3 in Implants and an extra point in Toughness. Spoilers below. Dexterity: 15. See full list on gamerant. So I just finished kotor 1 (great game!!!) and i was wondering about a good build that focuses more on melee combat then force. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Pretty much the best build for Kotor1 no matter if LS or DS IMO. Strength - Determines your chance to hit with melee weapons (and lightsabers), and the damage you do with them. MORE: Why These Star Wars Video Game Characters Embraced the Dark Side Strategy Guides 585 votes, 84 comments. It cannot be dual wielded and as a result still doesn't do particularly exceptional damage compared to melee builds for most characters, but it's the best option ranged characters have available. Charisma: 12. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* And since he stars out with all the basic melee feats, having him use melee is just a given, really. Looking at my build, above - Engdame Strength of 26 for a +8 bonus Melee Specialization for +2 Bacca's Blade unmodified give an AED of 9 physical and 4 energy, for total of 13 Upgrading gives another +2, and massive criticals, which I'm not going to bother figuring out, as we're already at 25. The best Melee fighter I've come up with is a Darkside Scout/Guardian with maxed out STR. Dex build Zaalbar is fine and shreds really well with double/duel wields. Then choose between dual wielding or dueling feats. I'm slowly building an optimized ranged build using the class too which should be done by the end of the year. ===== Bastila is a Jedi Sentinel. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Unarmed attacks gain the bonus damage from your strength modifier and an increased chance to attack, so strength is the most important stat. Of going for a stealth build the Stealth Run feat is great with Force Speed and allows you to sneak through the many solo sections. The two also have large amounts of health for soaking damage. When using lightsabers both Dex and Strength can determine chance to hit, it will use whichever is higher. Dex builds have more defence but less damage. One of the most obvious, especially on your first playthrough, is the lack of a way to reset your character's feat or power assignments, making it really easy to give your character and party some really ineffective stat distributions. While both can be used to hit they also do separate things. Juyo: Feriocity: -4 Defense, +2 Defense vs current target, -4 vs Force Powers, +1 attacks per turn, x4 chance to Critically hit. We'll see how far I take it. You cannot go wrong with Dark Striker's build advice. I went with: Str 14, Dex 14, Con 9, Int 14, Wis 14, Cha 13, sacrificing HP for some extra skill This file details some considerations to make for a Bastila build, and may eventually contain a few Bastila builds from different playthroughs. For starting stats I was thinking of 8 str and 14 everything else Seems reasonable, but a couple notes. Dexterity is good for defense, constitution for more health. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Mar 6, 2016 · The more you raise your stat at the character creation, the more points it costs - from 8 to 14 it's 1 point per 1 point of stat, 15 and 16 is 2 points per 1 point of stat, and 17-18 is 3 points per 1 point per stat. Soldier/Guardian is a very strong class combo. I went over the class pretty well on this post a few months ago including some gameplay footage. As a melee, you only need 1 of either Strength of Dexterity to boost your attack, so you can safely put the 8 in the other. He begins as, and remains, a Soldier. The simplest starting stat build is five 14s and one 8. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* For a melee build, the focus is on having buffing powers that could increase your stats for melee combat. I'm not sure what spread would be best, it depends on how dedicated you are to a the "powerful melee" conceit (namely, forfeiting mental stats in favor of maximizing strength, or sacrificing strength in favor of a more flexible build). However, Canderous slowly begins to outstrip Zaalbar in almost every way as the game progresses. Dexterity - Increases your Defense, or the chance you can dodge an attack aimed at you. Having heavy focus with STR and WIS you won't be out classed in a fight in combat or the force. He starts with incredible STR and CON, making him an early game beast (pun intended!). She has good DEX (16), but unimpressive STR (13). These powers would be: Master Speed to add attacks and defence. Guardian for weapon specialization and the +1d8 damage Mastery bonus (which is attainable before leaving Dantooine), and Scout because they get more skill points/class skills (which can be carried over to Jedi Levels) and have better saves, while actually getting the same number of useful feat slots as Strength based dual wielding Sith Marauder is the strongest melee damage build. The transition isn't too bad, you can stick to blasters early on and pump the two-weapon fighting feat line until you're ready to jedi him. ===== Mission Vao. Even for both melee and ranged. These builds therefore tend to prioritize Force Powers that are not restricted by armor. 5) you can usually get by this point of the game. Warning: this product may contain spoilers. This form is excellent for pure damage and crit builds, and tends to be considered the best for Guardians and Canderous is a Soldier. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* The exception might be on Taris, if you're initially using him as melee. First of all, I wanted to try using a single saber and Flurry (if you’ve seen my other builds, you’ll notice that I usually go with a doublesaber and Power Attack). If nothing is said about the Toughness feats, add them ASAP. Many many spoilers. You can choose to use it anyway, but you would have to jump over to the Full build to grab it, and there's a compatch needed for a spoiler-free mod too, both of which include spoilers and are uncensored. Some people also like to have him use unarmed, due to him starting with unarmed feats and the unique shield breaker ability, but melee has more potential and versatility on the long run, due to you being able to upgrade melee weapons. to boost attributes - make sure you start with 14 CON (best implants offer +9 to +12 attributes so it’s worth the investment to get to 18 CON and then never touch it again imo). I thought it might be fun to have a thread where we can share and discuss what we think are our ULTIMATE character builds for KOTOR 1. Secondly, I wanted to try out the Scout -> Consular class combo, as it was the only Consular Mar 18, 2013 · Scout/Guardian I start as a Scout: STR: 15 + 3 DEX: 14 + 2 CON: 12 INT: 12 WIS: 13 CHA: 11 This gets me a decent balance of skills, feats, and force powers, while I focus on melee combat. Reason for going LS: the ls mastery bonus for consular, and jedi master (after prestige) is +3 wisdom each, for a total of +6. Here are the 3 best Kotor builds. The spoiler-free mod builds exclude that mod, as I judge that it breaks the vanilla progression a bit too much for a first-time playthrough. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* If you absolutely want to min-max, it’s very hard to beat a Consular/Weapon Master or Sith Marauder combo. If you want to use melee weapons on Taris, use a strength build, if you want to use blasters, use a dexterity build. This means building attributes so that you don't have to touch them again unless they are your primary. Class: Soldier Lvl 2/ Guardian Lvl 18 Sep 1, 2024 · Star Wars: The Old Republic (SWTOR) has captivated MMO fans for over a decade, offering rich storylines, exciting PvE encounters, and competitive PvP modes. high strength, medium wis/char and 8-10 all the rest, using force til its gone then dual wielding sabers is probably my most played build. The abili A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Dual wield is for the force builds only, due to the +stats from a crystals. Any help would be appreciated in regards to stats and stuff. ===== Juhani is a Jedi Guardian. leaving con and Int at 14 In kotor 1 you can use your dexterity modifier to attack with lightsabers (in kotor 2 you need the finesse: lightsabers feat to do that). Jan 10, 2024 · Damage: Physical (slashing), 2-12 (2d6); Critical Threat: 20-20,x2; Balanced: +2/+0 vs. Don't bother with ranged weapon proficiencies unless you don't want to use a lightsaber. As a result, Kotor is very popular, with many players taking time to perfect builds and loadouts. Jolee for healing and valor makes things a million times easier if you go dark side but it will work with and against anything so long as you have just enough wis/char to make horror work and breach/kill/plague work against malak by the end. I think his most easy build is strength and constitution to fit the tank mold you're looking for from him. Sep 2, 2022 · Strength - Determines our ability to successfully hit the enemy and increases our damage, our best stat as this build relies on killing enemies quickly. This file details some considerations to make for a Jolee build, and may eventually contain a few Jolee builds from different playthroughs. 137K subscribers in the kotor community. I definitely want max 18 Str to start, and also want to fully repair HK and make most persuade checks. Jun 17, 2022 · New players looking to get started building the best Guardian in Star Wars: KOTOR 2 should check out this guide to help get the ball rolling. Wisdom: 14. He has good DEX (16), WIS (15) and CHA (15), and no stats below 12. Melee Finesse is great if you put attributes in DEX rather than STR. Melee Mission is actually a reasonable early game tank thanks to Scoundrel's Luck, high DEX, and pre-selected Dueling. However, as a Solider he has plenty of feats to make up for the slow start, and I've had great success with melee builds in previous playthroughs. On top of this, armors have the advantage of damage immunity upgrades, which can be capped on the armor for 20% in melee or 60% on energy damage, which can then be further reduced by improved toughness and most importantly Master Barrier (-15 melee damage after %immunity) and Master Energy Resistance (-20 elemental damage after reduction There are 2 combat stats, 2 force stats, and HP stat, and a skills stat. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jan 11, 2017 · KOTOR is an excellent game, but not without serious flaws. Mandalore: Here is another one where I'd say go against what the devs suggest with his starting build - Mandalore has high STR, high CON, a lot of ranged feats and a specialization in blaster rifles, but he is better suited as a dual wielding melee fighter. Does KOTOR 2 reward certain build types for light or dark side? For reference KOTOR 1's items and mastery bonuses favored melee dark side (+4 strength endgame and +4 damage, free lightsaber focus and specialization) and force caster light side (+10/7 wisdom and +3 charisma). Choosing the right class can make a significant difference in how you experience the game. Bao-Dur in Kotor 2 for example is hella good with his fists and just beats the shit out of everything since he can neutralize shields with his special. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Imo a proper melee build is always a STR build with armour, high dodge caster WIS/DEX robe build is another option (DEX being a secondary stat) and full DEX is not ever really needed, the only thing it has on WIS caster is melee AB but most likely it's more than necessary and you'll do a lot better with force powers than with low damage DEX melee. Notes: -Toughness and Improved Toughness are always applied unless said otherwise. But he also starts with more ranged feats than melee, which would tilt the other direction. Constitution - Increases your health. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* This file details some considerations to make for a Juhani build, and may eventually contain a few Juhani builds from different playthroughs. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Scoundrels don't get that, and Sneak Attack is actually marginally easier to trigger in melee, so he does better if you build for melee. This file details some considerations to make for a Zaalbar build, and may eventually contain a few Zaalbar builds from different playthroughs. 14 is a golden number for stats, since anything above 14 costs more and more stat points. I might add a special section a bit later on covering this. ===== Zaalbar is a Scout. Beyond this, the strategy was to create a tank with enough treat injury to outlast in a fight, and use specific gear tailored to make Malak as ineffective as possible. The goal is to give new players some direction in building the Jan 12, 2022 · Although the modifier displayed on the Character screen is restricted, this only affects Defense. The first game is easy enough that I usually just roleplay with the party and equip whatever type of weapon best fits their character/whatever weapon they have the most initial feat specialization in so I can use the rest of their feat points to empower them in other ways. Dec 17, 2017 · Knights of the Old Republic - The Sith Lords Companions build guide by cerberusiv This guide or extracts from it may not be published by anyone apart from the author unless the author is credited. I took the first two Toughness feats very early, because this build was created to accompany a Scoundrel main character and therefore Carth will likely do some melee on Taris. SPOILER ALERT if you have not played through the whole game. Strength is king for melee builds offensively. Stat-boosting crystals do exist in kotor 2, but aside from the named crystal (which is so powerful that you'd be foolish to put it in the off hand) the boosts are completely minimal. IMO, for Kotor 1 it's Soldier/Consular with 2 weapon fighting, force speed, and wave/stasis field/destroy droid/insanity. Constitution is actually the best stat in the long run for survival, but it takes longer to heal and it is very boring. another bonus The Duelist This build, like so many others, started out because I wanted to try a few things that I normally don’t do in builds. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Force powers in general are OP in both games, so IMO the strongest late game builds for both involve Consular with relatively high wisdom. She has great DEX (18), but otherwise fairly unremarkable stats, with her only other stat higher than 12 being CHA (15). If you want a good melee character, you should take a pure strength build with duel and make it darkside to wear a good armour while gaining a +attacks from a rage and form. Oct 6, 2018 · Take a look at the title. Feats and effects mod is restricted to maximum Defense bonus 10 and the sum of Armor and Max Dexterity Bonus is always 9, so maximum Defense bonus 19 can be granted with any armor (although the Force powers required to maximize feats and effects are restricted by armor, so they'd need to be used Here are my ideas for a LS consular build. Starting stats: STR 16+4 DEX 12 CON 10 (would maybe swap CON and DEX next time) INT 8 WIS 15 CHA 14+1 Skills: I put 13 into repair so I could fully upgrade/repair HK-47 (fun to do, even though I hardly used him). Or just crank his INT way up, focus on crafting, and use him as little as possible otherwise. He is often put in armor and used in melee (he works okay as either unarmed or weapon-based). Example You want to go Soldier>Consular and have a balance on force power and melee. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* You are correct that the initial stat listings in the FAQ are impossible. He starts with higher STR than DEX, which would tilt toward melee. two-weapon penalty The blade of this sword is an ebony black and notched along its length to give it a cruel and jagged appearance. I usually use blasters (and avoid spending any feats on melee weapons) with this build until I get access to a lightsaber. Basically it is trading Flurry for Rapid Shot. Master Force Valour to increase your attributes. Since his DEX is low, all of his proficiency with ranged weapons come from his feats A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I've been playing NWN1 & 2 for a bit, so the slight differences seem confusing: First of all I'd guess the best soldier melee build would be soldier/guardian 5/15 or 4/16 While a similar scout build would be scout/guardian 4/16 As you said, Implants is a great feat, so exactly how many extra feats is the scout getting compared to one of the This file details some considerations to make for a Mission build, and may eventually contain a few Mission builds from different playthroughs. ===== Kreia begins as and remains a Jedi Consular. Intelligence: 14. And dueling feat raises your defense as well so yes, it is viable to do a melee/dex build in kotor 1, specially if you pick scoundrel as starter (scoundrel luck raises your defense by 2 every 6 levels). Strength will add its modifier to damage while Dexterity will add its modifier to defense. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old… Here's a build for a light side Scout/Consular that I really enjoy: STR: 15 DEX: 14 CON: 11 INT: 8 WIS: 15 CHA: 12 With these stats, you will be pretty sturdy in melee combat, however you will have slightly lower health due to low constitution. Melee is just flat out better in terms of potential damage output, but Canderous is still strong as a ranged character. Jan 9, 2023 · Stats for this build are STR, ( 16 ) DEX, ( 10 ) CON, ( 10 ) INT, ( 10 ) WIS, ( 16 ) and CHR ( 11 ). Twi'lek teenager, lotsa skills and attitude, okay-ish on Taris then probably don't use her much once you get Jedi in the party, right? Wrong. You also get stupid amounts of FP thanks to Consular, you can still be pretty damn tanky and dealing tons of damage by the end of the game, and you can s A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Continuing the tradition of KOTOR I, Canderous comes with stats suitable for melee combat and feats mostly for ranged combat. qdkqcp ujfwouf ilmq mahopb xshp bzqxld dvx uin hytkab cifq